Albion Online - Live Action Spot

Virtual Production utilising Unreal Engine & Camera Tracking

Albion Online - Pre-production phase

We were approached by XXX to facilitate a live-action shoot for a well-known online RPG, featuring 3D environments designed and optimised in-house by the client’s Unreal Engine team.

During pre-production, we conducted a recce where we loaded the client’s environments onto our system, tested performance, and showcased the 3D worlds on the LED stage. This allowed the production team to visualise scenes ahead of the shoot, ensuring that the physical set design would integrate seamlessly with the digital backdrops. It also helped confirm that the required framing and camera angles would be fully achievable within the capabilities of our LED setup.

Production phase - physical & virtual set builds

This production clearly demonstrated the importance of close collaboration between the virtual art department (VAD) and the physical set design teams in achieving a cohesive final look.

Each scene was carefully crafted with seamless integration in mind, with a strong emphasis on incorporating tangible, physical elements into the set. This approach is essential for virtual production to feel believable and natural on camera.

There is sometimes a misconception that minimal or no set design is required - that placing a talent in front of an LED screen alone is sufficient. In reality, a successful frame relies on depth across multiple layers of the set, combining physical props, set pieces, and digital environments.

This shoot served as an excellent example of how thoughtful integration between real and virtual elements elevates the final result.